Devlog

How the difficulty is measured

Notes on building a puzzle whose levels are proven rather than guessed. Every number here comes from a tool in the repository that anyone can re-run.

Four posts, published together as one series.

4 min read

Measuring puzzle difficulty with bots

Six players play every level and disagree on purpose. A dumb bot winning means there is no puzzle; a good bot losing does not by itself mean there is depth.

5 min read

Proving every level is solvable before it ships

Four of ten hard levels could not be won at all. The fix was a generate-solve-filter pipeline that plays every level offline and refuses to publish the ones a search cannot beat.